Gaming Industry Computer and Information Systems

COMP495 or COMP498 or COMP499
Closed
Athabasca University
Athabasca, Alberta, Canada
Program Officer
4
Experience
1/1 project matches
Dates set by projects
Preferred companies
Anywhere
Any company type
It & computing

Experience scope

Categories
Website development Mobile app development Information technology Software development Data analysis
Skills
business analytics data analysis research
Learner goals and capabilities

Is your business or organization facing any challenges related to Game Development, Data Analysis, Website Development, Software Evaluation? Students pursuing their BSc degree in Computing and Information Systems at Athabasca University have the background to help you and your clients.

Students are competent in several areas of interest including Artificial Intelligence, Data Science, Cloud Computing, Databases, Networking, and Human-Computer Interaction.

Students can engage, over a period of 4-6 months or 8-12 months, in a custom project to help solve and derive insights about a challenge faced by a prospective company partner.

Learners

Learners
Undergraduate
Intermediate levels
4 learners
Project
140 hours per learner
Educators assign learners to projects
Individual projects
Expected outcomes and deliverables

Deliverables will depend on the type of employer and projects students will be working on.

Project Examples

Requirements

Project activities might include but are not limited to:

System Administration:


Game Development:

  • Computer graphic models for adaptive emotion expression of pedagogical agents


Web-based:

  • An effective Internet control and monitoring solution
  • Functions, techniques and set up intelligent search bots and chat-bots
  • Building or redesigning a website or event page for a company
  • Design and implementation of a Neuro-Fuzzy engine
  • Dusty web pages to support social navigation


Database Administration:

  • Design and manage simple database applications


System Analysis and Design:

  • Choosing better architecture to achieve green computing


Multimedia Systems:

  • Context-aware Location-based Guidance System
  • Designing Professional Graphics User Interface on Both of Mobile and Browser Platform

Network and Information Security:

Addressing issues with IoT networks

  • Context-awareness in IoT networks: technologies and challenges
  • Cross-platform collaborative widgets
  • Distributed virtual memory in the context of modern computer networks
  • Hacking and hackers - new development and trends
  • Home network security checker
  • Techniques and tools for intrusion detection on enterprise computer networks
  • Data modelling and algorithm development
  • Machine Learning assessment
  • Designing/constructing an optimized search tool to categorize information at a large-scale
  • A system to embed social interaction everywhere
  • Agent-Oriented Software Engineering
  • Analyze and Design Factory Automation Applications with Semantic Technology
  • Automated clustering of tags
  • Automated question answering based on semantic analysis and statistical learning
  • Bigdata analytics for Intelligent Resource management



  • Coordination or Regulatory Mechanisms of Multi-Agent Systems
  • designing and testing better e-reading tools
  • Developing a Generic Agent-based Architecture for an Adaptive Mobile Learning Environment (project)
  • Domain Analysis in Software Product Line Feature Models

  • Dusty web pages to support social navigation
  • Ecosystem modeling and data analytics (Software upgrade in Visual Studio C++ )
  • Enterprise network security checker

  • Function-Block based Real-Time Software Architecture and Reconfiguration Control
  • Generic Framework of Learning Objects in Technology
  • Green computing
  • Hacking and hackers - new development and trends
  • Home network security checker
  • How can virtualization lead to green computing
  • HTML5 based Educational Reward Game
  • Human activity recognition in distance education
  • Improving email management
  • Improving Users Perceptions toward the Multi-User System
  • Instant online lesson generator
  • Integration of the contactless technology within a mobile handset and contactless terminal
  • Intelligent academic program developer
  • Intrusion Behavior Pattern Detection based on Time-Series Data Mining and/or Sequential Data Mining
  • Investigating the effects of navigation cues in a tag cloud
  • Investigation of enabling technologies for connectivist learning in Moodle
  • Java Online Judge Service
  • Knowledge Uncertainty in intelligent systems
  • Learner Analytics and Visualization Techniques
  • Learning Analytics: agile study pathways
  • Learning Analytics: Causal influences of Self-Regulation on Coding Competency
  • Learning Analytics: Coding Analytics with Blockchains
  • Learning Analytics: Course Quality Measurement
  • Learning Analytics: Ethics
  • Learning Analytics: Impact of learning analytics tools in Coding
  • Learning Analytics: Observational Study
  • Learning Analytics: Secondary Data Repository
  • Learning Analytics: trust models
  • Location-based computing and applications
  • Logic and reasoning in intelligent agents
  • Memory resource sharing between handheld and other computers.
  • Metrics and protocols for enterprise information security assessment
  • Middelware on Smart Phones
  • Mobile Learning Content Recommender
  • Mobile voice over IP
  • Modeling Thermodynamic Turbulence with FLUENT
  • modelling and implementation of location-based, or resource-based applications with multi-agent systems
  • Modelling and simulating virtual Enterprise as a Multi-agent System
  • Modelling of microflow and biofilm growth
  • Multi-agent methods for Solving Optimization Problems of Complex Decision Support Systems
  • Multi-functional and user-friendly patient/public-driven online tool
  • Multi-User and Multi-Agent Online Chatroom
  • Open Educational Game Framework and Platform
  • Optimizing the bandwidth of Virtual Infrastructure
  • Overview of Security issues with IoT networks
  • Performance indexes of VoIP, bottlenecks and improvement.
  • Performance of Cloud Computing
  • Personalized Context-aware Knowledge Structure
  • Personalized news aggregator
  • Preferences elicitation, representation, Learning, and Reasoning
  • Prioritization in Software Product Line Feature Models
  • Privacy issues with IoT networks
  • Probabilistic Graphical Models for Text analysis
  • PvE Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
  • PvP Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
  • Quality Metrics for Software Product Line Feature Models
  • Re-Engineering Educational Game with Open Source Cross-Platform Game Development Environment - ENIGMA
  • Reasoning about actions, causality, and belief change in Multi-agent systems
  • Reinforcement learning for natural language generation
  • Relations between Player Styles and Learning Styles
  • Resource management in smartphone applications
  • Route Recommendation based on Behavior Analysis in Real World
  • RPG like Quest Design for Web-based Multiplayer Assessment Game
  • Scalability of IoT networks
  • Search engine enhancement via language and knowledge processing
  • Security attacks by phishing and social engineering
  • Security issues with today's social networks
  • Security issues with WeChat
  • Security of virtual IT Infrastructure
  • Semi-supervised learning for semantic role labeling
  • Social impacts of adaptive or disruptive technologies
  • Sonic barcodes
  • Spatiotemporal face recognition in video surveillance
  • Statistical and Deep Learning for Text and Image Analysis
  • Sticky-note forum as an extension to Elgg
  • Streaming Video Annotation and Evaluation Platform for Teaching and Learning
  • Survey of VoIP-based technology and suggestions for improvement
  • Symbain OS and virtual memory support
  • Techniques and tools for intrusion detection on enterprise computer networks
  • Text analysis for topic and sentiment recognition
  • The Integration of Open Street Map and Landmark-based Mobile Navigation System
  • Theory and Applications of Collaborative Agents
  • Tools and protocols for identifying and removing vulnerabilities on enterprise computer networks
  • Using Augmented Reality to Assist Astronomical Chart Mapping and Searching for Outdoor Observation and Learning
  • Using Commercial Game Editor to Make Educational Game Have Friendly User Interface
  • Using Robots for Educational Purpose (Real or Virtual Robots issue)
  • Using Sensors for Personalization in Mobile Computing - Camera
  • Using Sensors for Personalization in Mobile Computing - GPS and Accelerometers
  • Using Sensors for Personalization in Mobile Computing ? Future Sensors
  • Using Sensors for Personalization in Mobile Computing ? Voice sensors/Microphone
  • Using Unreal Engine to Create Rich Media Mobile and Browser based Application
  • Writing Analytics

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q1 - Checkbox